![]() Spikes retain the appearance from the previous title in Mini Mario & Friends: amiibo Challenge. The middle spikes also appear shorter now than in previous appearances. Donkey Kong: Tipping Stars, each row of spikes has two additional smaller spikes on its sides, destroying a Mini instantly upon coming into contact with them. If the player does not modify the Mini's path in time, the toy will fall onto the spikes and cause a Game Over. When a Mini reaches the edge of one, it will tip there for a short time. In Mario and Donkey Kong: Minis on the Move, some tiles consist of spike pits. Mario and Donkey Kong: Minis on the Move Donkey Kong games, spikes can also be seen covering walls and ceilings. Donkey Kong: Mini-Land Mayhem!, and in future 2D Mario vs. Donkey Kong: Minis March Again!, the sides of these spikes are harmless, but the Minis will attempt to jump over the spikes once they encounter a side and break themselves anyway. Donkey Kong 2: March of the Minis, spikes have a red metallic base framing them. Donkey Kong 2: March of the Minis / Mario vs. In some levels, Mario can stand on enemies such as Shy Guys and RamRams and ride them across a bed of spikes to traverse it. They cover pits and platforms, always pointing upward. Spikes have a generic appearance in Mario vs. Spikes at the bottom and top-right of Level 2-3+ in Mario vs. The Super Mario 3D World style replaces them with Spike Blocks. Spike Traps reappear in Super Mario Maker 2, functioning as they did in the previous Super Mario Maker games. In one part, Mario must capture Jizo statues to safely move over them. In Super Mario Odyssey, the Spike Traps appear once again in their Super Mario 3D World design, where they can be found in Bowser's Kingdom. They have the same appearance as the Spike Traps in the New Super Mario Bros. Spike Traps reappear in Super Mario Run, making their first appearance in the level Shell Me the Way! when collecting the Black Coins. Additionally, shaking a Spike Trap in the New Super Mario Bros. 3 and Super Mario World game styles, where in the underwater theme, the Spike Trap is replaced by a Jelectro or a Sea Urchin from The Legend of Zelda: Link's Awakening (which in turn is based on the Gordo from the Kirby series, and in this appearance acts more like one due to being invincible), respectively. Depending on the game style and theme, Spike Traps can change appearance, most notably in the Super Mario Bros. In Super Mario Maker and its 3DS port, Spike Traps are classified as block objects. Super Mario Maker / Super Mario Maker for Nintendo 3DS In Super Mario 3D World, the ground spike traps appear again in levels such as Hands-On Hall and Spiky Spike Bridge. Retractable spikes on the floor make their appearance as well. In Super Mario 3D Land, Spike Bars make their first appearance. Wii in two forms: traps with each spike being one block wide like in Super Mario World, as seen in World 5-, and traps with each spike being half a block wide like in Super Mario Bros. ![]() ![]() Spike Traps appear in New Super Mario Bros. In Super Mario Galaxy and Super Mario Galaxy 2, Mario or Luigi bounces into the air, loses health, and runs uncontrollably after coming into contact with a Spike Trap, similarly to lava. Spikes in Flip-Out Galaxy in Super Mario Galaxy 2 2, in a few levels, the player has to ride an Autobomb in order to cross some Spike Traps. Players can safely traverse across spikes when invincible without any consequences. When touched, they cause the player to lose their current power-up and if the player is Small Mario, they will lose a life. Spike Traps are very common obstacles throughout the Super Mario series.
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